All three areas may start with a Guerrilla Rank of 3, but they won’t stay that way for long. Regardless of what order you tackle the areas, the world levels up at specific points in the story. It’s also a great point to start if you’re not ready to mess with tank (El Este) or plane (Madurgada) controls. Of the three regions, Valle De Oro feels the most like traditional Far Cry thanks to its insane and over-the-top characters, drug-induced missions, an engaging set of stories and boss fights that aren’t half-bad. If you want to get the Far Cry experience right away, however, we recommend starting with the middle region, Valle De Oro. As the tobacco producing region, Madrugada helps familiarize players with Viviro and the process used for creating it, thus adding more context to the other region’s stories. The game recommends starting with the Madrugada area first, however, for story reasons. Far Cry 6 follows in its predecessor’s footsteps by providing three large landmasses for you to liberate in any order you choose.
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